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on 10-25-2008
The Future of Work [SR-1092A&B, SR-1109] | The Institute For The Future
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The Future of Work [SR-1092A&B, SR-1109] | The Institute For The Future
The Technology Horizons Program’s research on the Future of Work comes at an exciting time for the intersection of work and technology. Technology has become integrated into virtually every aspect of work. And because we spend so much time working, work really is the place where we most directly feel the impact of developing technologies. From collaboration to productivity; from new ways of approaching workspace design to the increasing ability to work from virtually anywhere; and from hiring and recruitment to new skill sets—it is a time of experimentation for companies and organizations as trends in technology converge to change what it means to work.
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on 09-14-2008
ICT in my Classroom
Te mando este enlace desde Diigo que también te mande por correo.Quotes:
Magnífico blog sobre herramientas web, sobre todo de google para aplicarlos a la enseñanza k-12
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on 04-30-2008
Bibliography of Second Life Education
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Bibliography of Second Life Education
Listado bibliográfico de SL a nivel educativo
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on 04-14-2008
http://it.coe.uga.edu/itforum/paper92/paper92.html
The purpose of this paper is to outline some of the thinking behind new e-learning technology, including e-portfolios and personal learning environments. Part of this thinking is centered around the theory of connectivism, which asserts that knowledge - and therefore the learning of knowledge - is distributive, that is, not located in any
given place (and therefore not 'transferred' or 'transacted' per se) but rather consists of the network of connections formed from experience and interactions with a knowing community. And another part of this thinking is centered around the new, and the newly empowered, learner, the member of the net generation, who is thinking and interacting in new ways. These trends combine to form what is sometimes called 'e-learning 2.0' -
an approach to learning that is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather, as embedded in meaningful activities such as games or workflows.Quotes:
http://it.coe.uga.edu/itforum/paper92/paper92.html
Parts of this paper are drawn from previous papers (especially Connective Knowledge and Basics of Instructional Design, neither of which are published). Parts are drawn from talks and seminars. This is the best current version of the theory I could manage today. It is my hope that the ensuing discussion will add to the depth and the accuracy of the content. Please do not think of this as a definitive statement. There won’t be a definitive statement.
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